• Genius Makers: The Mavericks Who Brought AI to Google, Facebook, and the World

    “This colorful page-turner puts artificial intelligence into a human perspective. Through the lives of Geoff Hinton and other major players, Metz explains this transformative technology and makes the quest thrilling.”—Walter Isaacson, author of The Code BreakerRecipient of starred reviews in both Kirkus and Library JournalTHE UNTOLD TECH STORY OF OUR TIME   What does it mean to be smart? To be human? What do we really want from life and the intelligence we have, or might create?   With deep and exclusive reporting, across hundreds of interviews, New York Times Silicon Valley journalist Cade Metz brings you into the rooms where these questions are being answered. Where an extraordinarily powerful new artificial intelligence has been built into our biggest companies, our social discourse, and our daily lives, with few of us even noticing.    Long dismissed as a technology of the distant future, artificial intelligence was a project consigned to the fringes of the scientific community. Then two researchers changed everything. One was a sixty-four-year-old computer science professor who didn’t drive and didn’t fly because he could no longer sit down—but still made his way across North America for the moment that would define a new age of technology. The other was a thirty-six-year-old neuroscientist and chess prodigy who laid claim to being the greatest game player of all time before vowing to build a machine that could do anything the human brain could do.   They took two very different paths to that lofty goal, and they disagreed on how quickly it would arrive. But both were soon drawn into the heart of the tech industry. Their ideas drove a new kind of arms race, spanning Google, Microsoft, Facebook, and OpenAI, a new lab founded by Silicon Valley kingpin Elon Musk. But some believed that China would beat them all to the finish line.   Genius Makers dramatically presents the fierce conflict between national interests, shareholder value, the pursuit of scientific knowledge, and the very human concerns about privacy, security, bias, and prejudice. Like a great Victorian novel, this world of eccentric, brilliant, often unimaginably yet suddenly wealthy characters draws you into the most profound moral questions we can ask. And like a great mystery, it presents the story and facts that lead to a core, vital question:   How far will we let it go?

  • Diary of a Minecraft Zombie Book 2: Bullies and Buddies (Volume 2)

    12 year old Zombie is back for another hilarious and exciting adventure.This time Zombie is up against some of the meanest and scariest mob bullies at school. Will he be able to stop the mob bullies from terrorizing him and his friends, and make it back in one piece?Get Your Copy Today and Jump into the Adventure and See!Get Your Copy Now!Diary of a Minecraft Zombie is a must-read for any kid who loves Minecraft. Kids ages 7+ can’t wait to jump into to these Minecraft Zombie adventures!Great Minecraft Books for Kids age 5-7 , 6-8 , 8-10 , 9-12, also perfect Minecraft books for kids age 6 , 7 , 8 , 9 , 10 , 11 , 12 and older.If you’re looking for kids books for 8 year old boys and girls, or Minecraft kids books ages 9 12 , these Minecraft zombie books are great to motivate them to enjoy reading.

  • AP Computer Science Principles Premium with 6 Practice Tests: With 6 Practice Tests (Barron’s Test Prep)

    Barron’s AP Computer Science Principles Premium with 6 Practice Tests is designed to help students prepare for exam topics, regardless of what computer language or method they learned. The book is aligned with the course changes that will be implemented in the 2020-2021 academic year. The College Board has announced that there are May 2021 test dates available are May 3-7 and May 10-14, 2021.  This edition includes:Three practice exams in the bookThree online practice exams In-depth instructions on how to complete the Explore Performance Tasks and the Create Performance Tasks.Sample responses that earn high scores and sample responses that earn low scores

  • Office 365 All-in-One For Dummies

    The deepest reference on Microsoft’s productivity service Office 365 offers the same productivity power as past versions of Microsoft Office along with tools designed to boost collaboration in the workplace and instant access to the latest Office updates without buying a whole new software package. It’s an ideal solution for both the office and home use. The author of the bestselling Office All-in-One For Dummies shares his advice on how to navigate the nuts and bolts of getting things done with Office 365. Look inside for step-by-step instructions on Excel, Outlook, Word, PowerPoint, Access, and OneNote along with a dive into the cloud services that come with Office 365. Access Office 365 Make sense of common Office tasks Use Excel, Word, outlook, PowerPoint and more Take advantage of 365 online services If you’re a home or business user interested in having a complete reference on the suite, this book has you covered.

  • Super Mario Official Sticker Book (Nintendo)

    Enter a new stage of Super Mario in this full-color activity book starring Nintendo’s classic team of Mario, Luigi, and their friends–plus stickers!Super Mario fans of all ages will love this full-color book featuring Mario, Luigi, Princess Peach, and all their friends from the Mushroom Kingdom. With tons of awesome activities and stickers, the Super Mario Official Sticker Book will be the most thrilling experience for Super Mario fans since World 1-1!Mario made his debut in the 1980s in arcades around the world and has since gone on to star in many adventures, evolving into the beloved icon he is today. He is a video game sensation, appearing across all genres–from action platformers to sports, kart racing, and beyond.

  • Introduction to Algorithms, 3rd Edition (The MIT Press)

    The latest edition of the essential text and professional reference, with substantial new material on such topics as vEB trees, multithreaded algorithms, dynamic programming, and edge-based flow.Some books on algorithms are rigorous but incomplete; others cover masses of material but lack rigor. Introduction to Algorithms uniquely combines rigor and comprehensiveness. The book covers a broad range of algorithms in depth, yet makes their design and analysis accessible to all levels of readers. Each chapter is relatively self-contained and can be used as a unit of study. The algorithms are described in English and in a pseudocode designed to be readable by anyone who has done a little programming. The explanations have been kept elementary without sacrificing depth of coverage or mathematical rigor.The first edition became a widely used text in universities worldwide as well as the standard reference for professionals. The second edition featured new chapters on the role of algorithms, probabilistic analysis and randomized algorithms, and linear programming. The third edition has been revised and updated throughout. It includes two completely new chapters, on van Emde Boas trees and multithreaded algorithms, substantial additions to the chapter on recurrence (now called “Divide-and-Conquer”), and an appendix on matrices. It features improved treatment of dynamic programming and greedy algorithms and a new notion of edge-based flow in the material on flow networks. Many exercises and problems have been added for this edition. The international paperback edition is no longer available; the hardcover is available worldwide.

  • Fallout: The Vault Dweller’s Official Cookbook

    Craft your own glass of Nuka-Cola, a bowl of BlamCo Mac & Cheese, and more with the recipes in Fallout: The Official Cookbook.Based on the irradiated delicacies of the world of Bethesda Entertainment’s Fallout, this Vault-Tec–approved cookbook provides fans of the award-winning series with recipes inspired by their favorite Fallout foods. Whip up tasty versions of the Mirelurk egg omelette, throw some deathclaw meat on the grill, and re-create BlamCo Mac & Cheese with Fallout: The Official Cookbook.

  • The Phoenix Project (A Novel About IT, DevOps, and Helping Your Business Win)

    ***Over a half-million sold! And available now, the Wall Street Journal Bestselling sequel The Unicorn Project***“Every person involved in a failed IT project should be forced to read this book.”―TIM O’REILLY, Founder & CEO of O’Reilly Media“The Phoenix Project is a must read for business and IT executives who are struggling with the growing complexity of IT.”―JIM WHITEHURST, President and CEO, Red Hat, Inc.Five years after this sleeper hit took on the world of IT and flipped it on it’s head, the 5th Anniversary Edition of The Phoenix Project continues to guide IT in the DevOps revolution.In this newly updated and expanded edition of the bestselling The Phoenix Project, co-author Gene Kim includes a new afterword and a deeper delve into the Three Ways as described in The DevOps Handbook.Bill, an IT manager at Parts Unlimited, has been tasked with taking on a project critical to the future of the business, code named Phoenix Project. But the project is massively over budget and behind schedule. The CEO demands Bill must fix the mess in ninety days or else Bill’s entire department will be outsourced.With the help of a prospective board member and his mysterious philosophy of The Three Ways, Bill starts to see that IT work has more in common with a manufacturing plant work than he ever imagined. With the clock ticking, Bill must organize work flow streamline interdepartmental communications, and effectively serve the other business functions at Parts Unlimited.In a fast-paced and entertaining style, three luminaries of the DevOps movement deliver a story that anyone who works in IT will recognize. Readers will not only learn how to improve their own IT organizations, they’ll never view IT the same way again.“This book is a gripping read that captures brilliantly the dilemmas that face companies which depend on IT, and offers real-world solutions.”―JEZ HUMBLE, Co-author of Continuous Delivery, Lean Enterprise, Accelerate, and The DevOps Handbook

  • The Legend of Zelda: Hyrule Historia

    Make sure to check out the other installments in this unparalleled collection of historical information on The Legend of Zelda franchise with the New York Times best selling The Legend of Zelda: Art & Artifacts and The Legend of Zelda: Encyclopedia. Also look for The Legend of Zelda: Breath of the Wild — Creating a Champion for an indepth look at the art, lore, and making of the best selling video game!  Dark Horse Books and Nintendo team up to bring you The Legend of Zelda: Hyrule Historia, containing an unparalleled collection of historical information on The Legend of Zelda franchise. This handsome hardcover contains never-before-seen concept art, the full history of Hyrule, the official chronology of the games, and much more! Starting with an insightful introduction by the legendary producer and video-game designer of Donkey Kong, Mario, and The Legend of Zelda, Shigeru Miyamoto, this book is crammed full of information about the storied history of Link’s adventures from the creators themselves! As a bonus, The Legend of Zelda: Hyrule Historia includes an exclusive comic by the foremost creator of The Legend of Zelda manga — Akira Himekawa!

  • Howl’s Moving Castle

    Diana Wynne Jones’s entrancing, classic fantasy novel is filled with surprises at every turn. Sophie has the great misfortune of being the eldest of three daughters, destined to fail miserably should she ever leave home to seek her fate. But when she unwittingly attracts the ire of the Witch of the Waste, Sophie finds herself under a horrid spell that transforms her into an old lady. Her only chance at breaking it lies in the ever-moving castle in the hills: the Wizard Howl’s castle. To untangle the enchantment, Sophie must handle the heartless Howl, strike a bargain with a fire demon, and meet the Witch of the Waste head-on. Along the way, she discovers that there’s far more to Howl—and herself—than first meets the eye.In this giant jigsaw puzzle of a fantasy, people and things are never quite what they seem. Destinies are intertwined, identities exchanged, lovers confused. The Witch has placed a spell on Howl. Does the clue to breaking it lie in a famous poem? And what will happen to Sophie Hatter when she enters Howl’s castle?

  • Software Design for Flexibility: How to Avoid Programming Yourself into a Corner

    Strategies for building large systems that can be easily adapted for new situations with only minor programming modifications.Time pressures encourage programmers to write code that works well for a narrow purpose, with no room to grow. But the best systems are evolvable; they can be adapted for new situations by adding code, rather than changing the existing code. The authors describe techniques they have found effective–over their combined 100-plus years of programming experience–that will help programmers avoid programming themselves into corners.The authors explore ways to enhance flexibility by:  •  Organizing systems using combinators to compose mix-and-match parts, ranging from small functions to whole arithmetics, with standardized interfaces  •   Augmenting data with independent annotation layers, such as units of measurement or provenance  •   Combining independent pieces of partial information using unification or propagation  •   Separating control structure from problem domain with domain models, rule systems and pattern matching, propagation, and dependency-directed backtracking  •   Extending the programming language, using dynamically extensible evaluators

  • Automate the Boring Stuff with Python, 2nd Edition: Practical Programming for Total Beginners

    The second edition of this best-selling Python book (100,000+ copies sold in print alone) uses Python 3 to teach even the technically uninclined how to write programs that do in minutes what would take hours to do by hand. There is no prior programming experience required and the book is loved by liberal arts majors and geeks alike.If you’ve ever spent hours renaming files or updating hundreds of spreadsheet cells, you know how tedious tasks like these can be. But what if you could have your computer do them for you?In this fully revised second edition of the best-selling classic Automate the Boring Stuff with Python, you’ll learn how to use Python to write programs that do in minutes what would take you hours to do by hand–no prior programming experience required. You’ll learn the basics of Python and explore Python’s rich library of modules for performing specific tasks, like scraping data off websites, reading PDF and Word documents, and automating clicking and typing tasks.The second edition of this international fan favorite includes a brand-new chapter on input validation, as well as tutorials on automating Gmail and Google Sheets, plus tips on automatically updating CSV files. You’ll learn how to create programs that effortlessly perform useful feats of automation to:  •  Search for text in a file or across multiple files  •  Create, update, move, and rename files and folders  •  Search the Web and download online content  •  Update and format data in Excel spreadsheets of any size  •  Split, merge, watermark, and encrypt PDFs  •  Send email responses and text notifications  •  Fill out online forms Step-by-step instructions walk you through each program, and updated practice projects at the end of each chapter challenge you to improve those programs and use your newfound skills to automate similar tasks.Don’t spend your time doing work a well-trained monkey could do. Even if you’ve never written a line of code, you can make your computer do the grunt work. Learn how in Automate the Boring Stuff with Python, 2nd Edition.

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